My Chars

Sunday, January 31, 2010

Small Steps

I haven't reported on progress for a while, for the simple reason there really hasn't been any. At least, not significant (in my eyes).


Sure, the guild cleared ICC-25 of all but Putricide and Blood Queen but really, those are the two bosses that I would like to report as taken down since taking them down means we can advance, but so far no luck. We have not even tried Blood Queen 25 yet and Putricide best attempt was 6% which is not bad, but not good enough ofc.

Earlier this week in 10-man a group consisting of 2 of our 3 main tanks and 3 of our best healers cleared all of ICC-10 including Blood Queen, so at least in 10-man the guild advanced as a whole. However since I was not in that kill and since a group consisting of a main tank and an off-specced or alt tank is hardly likely to be as successful, my personal advancement remains stalled.

Hence the small steps title - yes I have advanced in downing intermediate bosses in 25man ICC, but not the end-bosses. I've gotten new gear for Solidfaith and am actually pleased with his advancement in that respect. I keep doing the daily random heroic each day even on raiding days in order to get as many Frost Emblems as possible.
I've also gotten more emblems for both Solidd and Solidstar, but due to heavy raiding and focus on Solidfaith, there were many days where I did not do a daily random heroic with them.

Finally one nice thing I did was level Locksolid slightly yesterday. What happened was I was trying to help a friend with a 10man raid in ToGC-10 but for several reasons it fell apart. I was not in the mood for more heroics on Solidstar and had already done on Solidfaith and Solidd. Well as it turns out I had spoken the day before with a friend who was leveling a Shaman and he leveled 6 levels in one day just from grinding random instances (he started level 22 and got all the way to 28). This story made me very interested to see if I could level that quickly also. Since Locksolid was left at level 67 still doing quests in TBC areas and at 68 could start in Northrend quests, I decided to give it a try.

I logged Locksolid and signed up on the LFD tool. While I waited I continued with some more questing and pretty soon (I think it was around 15min, not sure) I was prompted with the party ready-check interface. Once inside, our group, composed of a paladin tank, priest healer and 2 other DPS promptly proceeded to totally smash the place.

This was Sethekk Halls. None of us was over-leveled for the instance (67 was highest level). None I assume were over-geared, since who tries to maximize leveling gear? Sure, BoA items are better than average usually, but even though the healer did a pretty lousy job, mobs were being taken down so fast my DoTs were pretty useless and I was pretty much forced into a hasty single instant-DoT and Rain-of-Fire. Pulling was non-stop and we were always at 50% health, it never mattered. So, either I'm remembering heroic Sethekk Halls and normal was always this easy (which I doubt) or Blizzard nerfed the hell out of lower instances. We did wipe once due to pulling too many mobs and getting 2 people MC'd, but that was the single time. Considering some of the crazy pulls we did, I am amazed we didn't wipe more times.

After finishing the instance in record time, the tank signed us up for another. The priest left but a druid healer (who was much better BTW) replaced him in under 10 seconds. We got Auchenai Crypts which used to be a hard instance but again, we nuked the place. I was actually using Hellfire on some trash pulls since the Druid was barely having to heal so I figured he would not have any problems. Helped my DPS by a lot, although the paladin tank still came up on top of damage done :)

I dinged 68 in the middle of the AC run, so that's 1/2 a level in about 1 full run, including rest-XP. I don't think I would have had the patience to do 12 runs (or more) in order to gain 6 levels but I see how it can be done, which makes instance-leveling one of the best (fastest) ways to level, assuming you get a good group.

I've already parked Locksolid in the Borean Tundra starting zone after doing a couple of initial quests there before logging out for the night. I hope raiding leaves me with some more time to play him as once again I find playing a warlock is immense fun :)

Sunday, January 24, 2010

Do all WoW players prefer ez-mode?

Not if you judge by my recent random heroics - AN on Solidfaith and Zul'Drak on Solidstar.


By the way the trigger for this post is an excellent post by PvD about what the Death Penalty really means. Go read it :)
However at the end PvD talks about how in WoW 5-man PuGs frequently kick a person who is under-performing or under-geared. Or easily leave group (especially if they are the tank) if they think they will save more time.

While this may be true in general, not all PuGs are like this. See Honor's Code PuG's Tale for a nice example of a good PuG.

Here are also 2 of my recent stories.

Solidfaith had a bumpy heroic AN start the other day, with a paladin tank who after the first 2 trash groups left the group without even a word. I can only assume he was upset at the DPS for pulling agro. Instead of everyone leaving group or myself leaving the group (which would have activated the 15 minuted debuff), we all stayed and chatted till and after less than 5 minutes (probably closer to 2 but I'm being cautious here) a new tank joined and we cleared the instance easily and without a wipe. Yes, the DPS were far from perfect, especially a noobish warrior. But there are many ways to deal with such issues and the most useless one is quitting the group without a word. Still the point is, the 3 DPS and myself didn't go into a fit when the tank left but waited the few minutes required to find another.

Solidstar had a much bumpier ride. Being an under-geared tank, it is hard for me sometimes to hold agro. Or for healers to keep me up. Well yesterday or was it the day before (only my RSS feed knows :p) I got into a heroic Zul'Drak random. Paladin healer, 3 DPSers. A few pulls later and it is obvious I'm going to have to work hard at keeping agro. But I like the challenge and the run goes relatively okay up until King Dred. At this point the rogue I think suggests we try the achievement. We try but I take too much damage from all the raptors hitting on me at the same time and die so we wipe. The healer rage-quits. Now at this point the DPS could have rage-quit as well, but they stay on and we get another healer. We go for the boss as you normally would, but the healer and a DPS die. I manage to stay alive long enough to the DPS to kill the boss, but as there is on one able to rez the healer and dead DPS, we are forced to wait. Again at this point any of the others - healer and DPS - could have rage-quit over the near wipe and long wait, but they don't. We continue on the groups in the next corridor, up the stairs and to the last few mobs before the last boss who are the annoying fearing DKs. Well at this point the DPS make an error and run in front of me and pull agro from the first 2 DK's + the patrolling single one. I might have been able to save even this from a wipe, but one of them gets feared into the back group of 2 DKs and pulls them as well. Wipe, and a DPS leaves. Now, I don't exactly blame him for leaving - it was annoying to wipe. But it was also stupid to leave at this point, with only 3 mobs between us and the final boss (we did manage to kill 2 adds). We quickly found another DPS, the dead people ran (well except for the rogue who didn't release and I could see the healer wasn't going to rez him but in the end one of the other DPS rezzed him) and we finished the instance. So sure, it wasn't pretty and it wasn't quick but the point is those players who stuck it out till the end prove not all WoW players look for the OP group to boost them through the instance.

Thursday, January 21, 2010

The Blood Council (25man) Impressions

Last night after clearing the first wing in ICC-25 our officers decided it would be better to give the new wing a try instead of doing Fester/Rot/Putri.


So off we went.

The trash before the blood council hits hard and the first pull nearly wiped the raid. We cleared the other packs more carefully (CC-ing one mob) but in general our DPS is high enough so that trash thankfully is not a problem.

Once we were standing before the council it was obvious most of us didn't really know the tactic. Personally I read the fight details but had not had time to watch a video so was not sure what to expect. Also read is perhaps a bit of a stretch, more like skimmed :)

Well anyway after going over a short tactics review we put a warlock as the shadow boss tank, and 2 of our tanks on the other two bosses. Initially we wiped very quickly as people learned what to watch out for but as the attempts progressed we learned and managed on our best attempt to get the council down to 40% which is pretty good for a first night. I'm confident we'll take them down the next time we face-off.

As a healer, specifically one tasked with tank-healing, I found the best tactic was to stand as far from the main "action" as possible, that way I could avoid most of the incoming damage simply by being far from it all the time. If you're going to be raid-healing or are melee or otherwise standing in the middle, there's no help for it but to be aware of the various explosions and stuff around you and run in/out as required. Practice makes perfect and all that...

What wiped us initially was raid people not knowing when to run out and when to keep away from boss. That was quickly fixed.

Later, we wiped at least twice due to other tanks or melee getting agro on the floating shadow balls, causing the shadow tank to die (due to missing dmg-reduction buff). Another time he ran straight into the physical-boss explosion - again in this fight everyone has to be aware of positioning and spell effects. Once we got the shadow agro sorted that was okay.

We wiped once due to a bug where the flame ball being bounced by one of our 2 hunters was bounced too high and pulled the final boss from above. That's a bit annoying if it's a bug since it's the sort of thing which I feel should quickly have been caught and seen in the PTR. The other option is that this is intended, for the purpose of preventing the ball to be bounced so high it doesn't pose a real problem, in which case the mechanic is sort of amusing. There we were happily fighting the council when suddenly an extra boss makes an appearance. Panic in the ranks is a good description of what happened next :D

On our good wipes, the ones where we progressed beyond wiping quickly due to a mistake, we wiped every time due to the empowered flame ball not being kited, exploding and killing many people. Now I'm not 100% sure what can be done about that since that sucker moves *fast*. We'll see.

All in all I would say this is a very fun fight, continuing the trend of complex fights such as Rotface where everyone in the raid really has to watch what is going on and not just blindly DPS or heal. I find such fights more fun than fights like Festergut which are a pure DPS race or simple fights like Lady Deathwhisper where you only need to move from the D&D she casts.

Of course part of the fun is being in a good raiding guild where everyone learns the fight quickly, if we continued to wipe all evening due to people making stupid mistakes I doubt I would have been as pleased at the end of the evening.

Monday, January 18, 2010

Holy Priest Healing in Festergut 25

Last night, which was Sunday, the guild continued our ICC-25 raid from last week.


Last Wednesday we had 3 groups doing 10-man ICC with some slots filled by off-specs and this actually went well (all 3 groups made it up to Putricide).

Thursday we cleared the first wing in IC-25 but couldn't continue due to massive server lag. So today we continued.

Festergut was as usual 2-shot, no idea why we always wipe once on him, it's like a guild thing. We even do it on 10-man... lol :)

But in spite of it being a fairly easy fight, I do want to point out what is in my opinion at least a better way for a Holy priest to heal the fight. What brought this on was seeing another holy priest in the guild who is geared about the same as I am do significantly less healing than me (3.5k vs 5k HPS) on the wipe attempt. So while getting ready for the next attempt I gave her a whisper and told her to heal the same way as me, namely focus on only 3 spells: PoM on every CD, CoH on every CD and spam PoH.
The result was both of us doing on the takedown attempt around 5k HPS.

Due to the constant spamming of PoH mana can become an issue in this fight, at least it is for me near the end of the fight. Manage your pet wisely and don't be afraid to use your Hymn and a pot at the right moment.

Wednesday, January 13, 2010

Rotface-25 Down, All is Well

Been a while since I've posted, really mostly been too busy. But WoW business has been as usual, since the new wing opened we've cleared both Festergut and Rotface in 10-man and 25-man. Rotface-25 only last night since the guild missed a couple of raiding days due to missing people (including myself one day).

Speaking of last night, on 10-man we have already had 2 groups try out Putricide, one group managed to get him to 46% best attempt and group 2 (which I was in) to 60%. However soon after we finished Rotface-25, cleared the remaining trash and managed a single attempt on Putricide-25, ICC lagged-out. To be more exact, from angry users posting on the Blizzard forums, it seems that ICC was server-lagging massively on all the realms belonging to the same battlegroup of which Thunderhorn is part. That was very disappointing to us as we got stuck we massive server lag spikes, unable to complete spells, release from death or other weirdness. After about 20-30 minutes of waiting for the problem to be fixed we gave up (it was getting late) and called it a night.

Apart from raiding on Solidfaith I have gone down to a single heroic per day on Solidd since I now only need frost emblems on him, he is fully Triumph-geared on both tanking and healing specs. Instead I have been slowly doing more heroics on Solidstar, starting to gear him up. However due to lack of time (more raiding, less vacation from work) this is taking much longer compared to Solidd.
I think I'm doing reasonably well as a Frost DK-Tank but I'm not sure. For example I'm using a 2H weapon and the other day I was advised by another DK that "Frost is more for duel-wield tanking, if you want to 2H tank you should try Blood". My problem with that advice is that I don't see it is particularly true (I haven't taken talents specifically for duel-wielding) and I would lose out on some good AoE talents, something which I am not too keen about. In addition I only yesterday read an article on wow.com talking about this very issue and they didn't mention Frost as being only for duel-wielding, so I suspect that DK was wrong.

I need to post my impressions as a healer in Rotface-25 which is a crazy fight, will update another time...

Tuesday, December 29, 2009

PuGs Since Patch 3.3

There seems to be more than the usual amount of negative posts on various blogs lately about pugging since patch 3.3 was released.

The latest I read was this rant by BBB, who is usually much more calm in his posts. But I've read other negative posts from other bloggers about the quality of PuGs since 3.3.

This has me a bit puzzled since I must admit I haven't run into nearly as many bad PuGs as BBB or other bloggers I've read and I PuG a lot on Solidd. Granted, I'm usually the tank and being the tank means I can still save the PuG even when things go bad, but still, I would have expected more bad PuGs based on the amount of negative blog posts and I just haven't.

I hardly ever run into people who are outright rude or refuse to listen when told they are doing something wrong. One memorable time was on an Old Kingdom heroic, we had downed all the bosses except the big mushroom dude at the end, so we were running around mob packs we left behind, going up the stairs and jumping down behind a mob pack around a fire so as not to pull them or the patrol of a humanoid+2 elementals. However a warlock in the party didn't dismiss his pet and of course his pet pathed down the stairs and pulled agro from both the static mobs and the patrol which was just passing. To add to this the patrolling mob from below (the mushroom area) was also pulled by range agro as we were too close to the end of its route and so we had a seriously merry fight on our hands. I popped CDs, mass-taunt and started swiping like crazy to get agro. Luckily our DPS were good and we survived. After the fight was over, I wrote in party something like "hey mate, that's why you always dismiss your pet before jumping! hope you learned your lesson :)", all friendly like. The warlock replies "it doesn't matter". Doesn't matter? The idiot nearly wiped us on trash! Out of the blue comes a group kick vote, I hit "hell, yeah" and the warlock missed out on an easy last emblem. Maybe a Triumph Emblem didn't matter to him but it felt good that the entire group knew he was being a jerk.

What else? Well obviously I also run into many DPS who on the one end of the spectrum are very low and on the other end are very high and pull agro. To tell you the truth? Doesn't really bother me. Heroics are so easy these days, I don't mind if people are doing low DPS as long as the run goes smoothly and is wipe free. They almost always are. If someone is obviously AFK or leeching, I will vote to kick them. But I haven't met many of such people and never more than one in a group.
On the other end are people with very high DPS who in spite of my fairly good (for heroics) threat manage to pull agro. These are usually Warlocks and Fury Warriors, but not always. For me TBH this usually adds a little extra interest in an otherwise too-smooth run, as I play ping-pong-taunt with the mob being pulled. Or sometimes I'll let it go, knowing the DPS is high enough to take it down before being killed themselves. An extreme case of this was one run where I was grouped with two people with over 4.5k DPS. I usually lost agro on all but the mob I was directly on. It never mattered, as mobs died so quickly the healer had little damage to heal. But "worst case" and the DPS died? That's fine with me too, their repair bill and so forth. Again as long as it didn't cause a wipe, why get excited about it? The only thing I don't like is DPS pulling mobs instead of me as tank, since that can easily cause a wipe. Usually a quick "next time you pull you tank it" warning will do, if not a kick vote usually does the job.

I've run into very few people with "attitude" problems. One time in Old Kingdom I started out as tank and right away I saw I had a DK with the "thorns in ass" problem, he was nuking sometimes before I got a single hit in after a pull and since he had high DPS many times he pulled agro. Still because his DPS was high and the mobs were going down, I held my peace. However the healer we had was not too good (not well geared and played badly too) and I kept having to hold back to give her time to drink up. One trash about mid-run the DK got impatient and I saw him pull a big patrolling mob. I held back thinking he would die quickly but then I noticed he had 47k health. Obviously he decided I was too slow and that as tank he could speed things up. Well I had no problem with that, I switched to healing spec once the fight was over and we creamed the next boss, although of course now DPS was lower since the priest stayed as healer - maybe no shadow spec, I never asked and she never spoke up. However we had the same problem as I described before, in trying to save time the DK tried to bypass some mobs by going around them and jumping down from the top of the stairs, however a warlock or hunter (I forget which) forgot the dismiss his pet and pulled the nearby static group. And a patrol. While the DK was running out front and without looking back to make sure all passed safely was already pulling the second patrol... needless to say, we wiped - the sheer damage output of those mobs coupled with interrupts (I was hit with Curse of Tongues 3 times) was too much. So much for being in a hurry and trying to save time... but what annoyed me really was the DK blaming the healers for the wipe! He was like "2 healer and you couldn't keep me up that's pathetic". Yeah, big surprise, either he was new to the instance or had never healed and had no idea what kind of burst those mobs were capable of. Basically, he was an idiot with an attitude and caused one of the least pleasant PuGs I have been in.

I've PuGed with many people who didn't know basic tactics for various trash or boss fights. Sometimes they said in advance and I explained the fight, sometimes they didn't and therefore died or caused a wipe. You might not be surprised to hear that on the first boss of the Old Kingdom group from the above story, we wiped because the priest healer (who as I said didn't heal well in any case) didn't know to stand on top of me (so I could swipe as soon as the adds were not immune) and the DPS didn't kill the big add quickly enough. so the healer quickly died and we wiped. After the wipe I explained to the priest the tactic, I wasn't mad at her for causing the wipe or voted to kick her, sometimes people will get kicked for admitting not knowing tactics so I would not kick someone even for causing a wipe unless it was done on purpose or with disregard to the group.

I think the one thing that bothered me about BBB's rant was his insistence on teaching others how to play correctly. Yes, I understand DPS doing badly is annoying, but no one likes to be told how to play their class and telling them "stand behind the boss" probably did more harm then good. Maybe not. I've been in PuGs with 2 bad DPS (below my damage), never 3. If I had I might have left, it seems BBB and other bloggers ran into such groups more often.

Maybe it is that U.S. players are less mature than European players? Or maybe I've been partly more lucky and partly more picky, as many times my PuGs tend to be me and a friend or two, lowering the number of totally random (and failing people).

I'll finish with a story about Halls of Reflection. This is my least favorite heroic to PuG since it is so easy to wipe there. Well I don't chose to go there on purpose but sometimes it will come up randomly. One time, I had a group made up of a druid healer, and 3 DPS including a warlock. My preferred tactic for HoR is to have the 3 DPS focus kill ranged adds, if they have CC use it otherwise just focus kill as quickly as possible, while I keep melee busy. Since the ranged don't hit hard the healer should be okay in keeping the DPS up. In this particular group I was counting on a DK to pull ranged mobs to him and "tank" them while the other 2 helped him. First pull went fairly okay although already I saw the DPS going after separate mobs. However next pulls became harder as the DPS were spreading their efforts, causing the healer to have to heal the entire group like crazy not to mention spike damage on me due to stuns which make my 40% dodge chance useless (one of the nastier aspects of tanking HoR). On the wave where we wiped I actually saw the DK DPS-ing the melee adds for some reason... anyway after the wipe I'm flying back, thinking how I can explain to the DPS that they must follow my tactic and what I can do to improve our chances, when the warlock pipes up and asks how to enter the instance he can't find the entrance.
...
Note, this was not a day or two after 3.3 release. It was more like 2 weeks and this guy still didn't know where the entrance was?
Well, it took me, literally, 3 minutes of patient typing to explain to this guy how to find the entrance. While I was doing this the DK decided to leave, maybe he thought we didn't stand a chance with the group as it was. Maybe he got bored. A few seconds later, the druid healer left.
After all my hard work, the warlock left the group without even a "ty" as soon as a entered the instance. Wish I could remember his name so I could put him on ignore list, the ungrateful twat... At this point the one remaining DPS was wondering in party chat if we would manage to find replacements. I didn't want to get the deserted buff so I stayed and lo and behold a few seconds later we did manage to get a healer (priest in this case) and 2 DPS to finish the run. It wasn't easy, the priest actually helped with CC apart from healing but we got it done without wiping. I was as proud of that PuG as I was disgusted with the previous one.

All in all, I am still very approving of the new LFD system and the PuGs I have found through it. I still prefer as many guild/friends in it (who wouldn't) but even most complete PuGs have been fine. Solidd basically doesn't have any more Triumph gear to buy for his tanking gear and is close to finishing buying Triumph Resto-gear, so PuGs have certainly been good for me gear-wise. If your experience has been otherwise, I hope you have a happy new-year and a better 2010 :)

P.S.- the one kind of PuG I do completely detest and avoid is a raid PuG. Almost without fail at least for me these have been complete fail-fests full of idiots and jerks of the worst kind. Maybe when x-realm raid PuGs are possible I will try them out.

Tuesday, December 22, 2009

Honor's Code has a good point

There's a good post over at Honor's Code about the new LFD system and wait times. In a nutshell, wait times are short now because many raiding tanks are doing one daily heroic for the Frost Emblems and once the need for those drops, so will the number of tanks.


It's a good point but I'm not quite so pessimistic. Certainly I don't think we'll be back to the wait times of pre-3.3 for the simple reason that you are now queued up with people from all realms on your battlegroup so at least on average you should be able to find tanks/groups faster.

However apart from the above point I don't think Honor's Code is taking into account just what a change the new system has made with regards to gear and instance difficulty. Since Triumph emblems give 232 gear, which is way above what is required for 5-man heroics (apart from HoR), alts, off-specs and casuals will all gear up quickly. This will be aided by the new system allowing you to run an unlimited number of heroics each day.
I think that for a long time to come, long after most raiders stop doing a single daily random heroic on their main, groups will still be able to find tanks and healers quickly. And unlike before patch 3.3 these won't be under-geared but will probably be actually quite well geared compared to level of gear required for doing heroics.

Of course that doesn't help with people who are well geared but have no idea how to play or do the instance, but that's another story...

Monday, December 21, 2009

Updates to Healing ICC

First of all there is a nice post up at Dreambound about healing ICC-10 as a Resto Druid. Actually it was posted Dec. 9 so I'm a bit behind the times but better late than never :)

The guide is a bit too focused on general fight mechanics for my taste but is otherwise very good. I disagreed with some points, e.g. the need to run away from Marrowgar's whirlwind - there is no need, it can be easily out-healed. A much more serious problem is the blue fires now shooting out in seemingly random directions as he moves across the room. However as Dreambound correctly points out, healing while moving is much less of a problem for Druids :)

Secondly I wanted to share a couple of observations from last night's 10-man ICC run with my guild. This was the 3rd group going so we used 2 off-spec tanks and 1 alt healer, still cleared it with very few wipes. I definitely noticed Marrowgar seems much easier in 10 man at least, so it is not as much of a challenge as it used to be.
For Lady. D., nothing much to add to what I wrote, except I noticed DnD really does do quite a bit of damage even if you move out quickly, so if you get that mid-cast, stop and run. Also I died since I didn't notice a ghost coming for me. Gah :)
Gunship Battle we actually managed to wipe once. Seems the gun operators were new to it and were not correctly DPS-ing the axe throwers, so they pretty much nuked us. Make sure your gun operators know what to do and how to do it and nuke the axe throwers or you may find healing a tad more hard than I made it out to be... :)
Deathbringer - we wiped twice with me as Holy, I didn't switch to Disc since I figured, hey, we're 25-man geared so taking him down in 10man should be easy right? Well after 2 wipes I switched to Disc and before I knew it he was down to 28% life before caster the first Mark!!! So anyway I've given up on having a Shadow spec as I'm tired of paying for Holy<->Disc switches only for Deathbringer. I'm now MS-Holy and OS-Disc, so will be able to easily switch to Disc just for Deathbringer.

Oh and is it just my guild's luck or is there a serious lack of healing cloth items dropping from ICC, either 25 or 10 man?

Sunday, December 20, 2009

Healing ICC 25 as a Priest

This is a post about healing the first wing of ICC, hopefully I'll remember to do followups for additional wings as they open up. I'm not going over boss tactics, except as they relate specifically to healer, as there are enough good sources of information for general tactics.


The first boss is rather healing intensive but don't expect to top healing meters here. Paladins and Shamans assigned to healing the tanks will/should get consistently high HPS output due to the massive amounts of damage the tanks take. You can help by shielding the tanks pre-pull and after every whirlwind as well as using Renew and PoM. However most of your healing should go to the raid, especially on spiked people. PoM/Shield a spiked char if he was low on health to begin with and follow up with three fast FH followed by a (now slightly faster thanks to Serendipity) GH if anyone needs it. If not you can probably use that fast GH on a tank, steal some of that HPS from the tank healers ;p
During the whirlwind stage, even a Renew should be enough on anyone in range, plus of course shields and PoM (well as a holy I don't use shields much but if PoM is on CD and the target already has Renew a shield while moving can help). This stage is all about moving out of the blue fires while basically ignoring the whirlwind - renew/PoM yourself from time to time and you should be fine. However due to the now random directions of the blue fires you will find yourself moving a lot, so anything beyond the occasional FH will be hard to pull off and AoE heals will be of limited use due to people being spread out.
The most important thing to do at the whirlwind stage is actually at the end, just get away from wherever the boss is - he resets agro, has a freaking huge hit box and his cleave will of course 1-shot you. On the other hand don't run so far away from the tanks that you won't be able to help keep them alive at the transition. So basically, never stand in front of the boss (where the tanks are) but not too far from tanks.
Site-stepping blue fires during the tank-n-spank phase is easy, I usually go right-left, e.g. first line of fire I move to the right, next one I move left, back to my original position (if possible). Sometimes it will be right-right-left-left as the first line sometimes does not completely pass before the next one comes. A short duration (less than 1 second) of being in a fire is okay but don't attempt to stand and cast in one. This fight is all about instant casts and short duration heals, except for the occasional GH on a tank with low health.

Lady W., the second boss, has 2 phases. An annoying one and a less annoying one :)
Well in terms of healing the first phase nothing special comes to mind, except make sure to move out of the Death and Decay the boss does and use Fade if an add is slow to be picked up and you get agro (shouldn't really happen though). Mages should be able to sheep MC'd chars but if you are close enough a quick fear probably wouldn't be a bad idea. Just make sure to keep up tanks as some of the adds hit for stupid amounts of damage. I call this stage annoying because there are times with practically no healing required and times with some serious spikes. Tends to throw me off.
Phase 2 is slightly less annoying as the entire raid is much more bunched up and furthermore taking occasional damage from frost-bolt barrage, keep up Serendipityx3 and nuke-heal this with a quick PoH + CoH combo. Keeping up PoM is of course a must. Watch out all the time for ghosts, a quick shield might save some DPS who is too focused and not moving from the ghost, as for yourself always move since even a shield won't be enough probably to save you. Overall a much more relaxing fight than the first boss, much less moving about and less healing intensive.

Gunship battle - I'm guessing Blizzard put this in as a sort of "here's a relaxing reward, prior to the hell that 4th boss is". Seriously fun fight and very little healing required. If you're on the boarding crew, basically only the tank needs to be healed and everyone else should take only incidental damage. If you're on the side staying in place, sometimes a melee might stand too close and too long next to a whirlwinding add, or the tank might get some spiky damage from several adds on him, but really I spent part of the fight jumping around on my rockets doing a little damage to the boarding adds. There is a very nice caster ring that drops here by the way, so save your DKP :)

This brings me to Deathbringer, by far the most healing intensive fight in ICC's first wing. As the only priest in the raid, I respecced to Disc for this fight. If you have multiple priests, only one needs to respec to Disc although perhaps more can be better. So anyway this is from a Disc point of view.
Your first and main task is to keep the tanks bubbled at all times. This means of course PW:S and as many Aegis procs as possible. In addition you should be bubbling and emergency healing Marked targets and people with Boiling Blood. Note that main healing of Marked targets is a paladin task as they can keep up 2 such targets with beacon, you can just help out especially past the 30% frenzy mark. Pop pain suppression once on the first tank after a few seconds from fight start, it will be ready by the time you hit 30% however you will not at this time be able to use it on the current tank due to having two tanks very close in agro and the 5% agro reduction Pain Suppression causes. Instead use it on a Marked clothy to ease the healing on it.
The main problem as a healer with this fight is mana, as you basically want as many Aegis procs as possible on the tank, you'll want to keep casting throughout the fight. Use your Hymn and pet wisely and be ready with a mana pot. Do NOT let yourself run OOM near the end since it is at the very end that the fight becomes most intensive, with new people being marked much more frequently and therefore the chance of a Marked person dying, as well as the tanks taking very large damage spikes. If you must, stop healing before the 30% mark (or at least ease up) to let your mana regen a little prior to the most critical part of the fight.

That's pretty much it. So far my guild (which previously cleared ToC-hc-25 up to and including Twins) has cleared ICC with relative ease, except for a few wipes on Deathbringer and even there I suspect it is more a matter of perfecting player positioning and fight tactics that it was an issue of gear. So if you have full or even mostly 245 gear you should have no problem healing in ICC.

Thursday, December 17, 2009

3.3 First Week Impressions

Well it has been a week since 3.3 came out and I continue to be pleased with it, especially the new LFG tool.


I've been doing a lot of random heroics, mainly on Solidd but also one per day with Solidfaith (for the Frost Emblems). Although the teams I have been grouped with have varied in ability and success, the new system is an enormous improvement over the previous system in all cases, regardless of which people you are pugged with.
First of all actually getting a group together is much faster, even if you go as a DPS but especially as a healer or tank. In fact I already have the Perky PuG pet on Solidd and I have so far since 3.3 never waited more than a minute for a PuG (granted, I'm playing as a tank).
Secondly getting to the instance is now instant and add to this the fact that if you need to repair, you just teleport out using the LFG minimap button, repair and teleport back in. Actually this has one disadvantage, as one random PuG member said in party chat: "pretty soon no one will remember how the entrance to an instance looks like". Maybe not the best outcome for the designers who worked on the instance entrances.
In addition to the finding a group and getting to/from the instance, the new system is superior with regards to the actual experience of running an instance. With unlimited heroics each, I don't mind wiping and splitting up after being saved to the instance, joining a group on the last boss, etc. I also like that anyone can mark mobs and that kicking a person is not just up to the party leader. The new disenchant option is fantastic and a great time saver while limiting classes to need rolls only on gear for them (e.g. plate wearers can only need on plate gear) helps in preventing ninjas. Apropos ninjas, almost no one rolls need on the heroic orbs which is a nice surprise.

Solidd now has 4 pieces of 232 tanking gear and I hope will be well enough geared to join guild alt runs to ToC, assuming we manage to get enough interested people. But it is pretty certain nothing like this idea would have been suggested, or possible, before patch 3.3.

As for raiding, Ice Crown Citadel is a very nice instance and I'm happy to be raiding there, the Gunship battle is especially fun, while as a healer I find (surprisingly perhaps) the first and last bosses the most healing intensive. More on that in a separate post...

Friday, December 11, 2009

A very nice 3.3 first night

Well nothing went wrong tonight thankfully, and I managed to login without a problem and join the raid. Well, addons will take a bit more configuring to go back to normal state but otherwise the game was fine, not even much server lag (only once or twice the whole evening and not very bad then).


Lady Deathwhisper went down on the first attempt, of course the guild had already wiped on her several times yesterday so people were already well practiced. Gunship Battle is an amazingly fun fight and in normal mode not very hard at all, certainly easier than the other bosses IMHO. healing on the other ship (I stayed on the alliance side) was a bit hectic from what I heard on Vent, but no one died except at the end 2 melee who forgot the jump over before the Horde ship veered off and they died. Of course we waited for them to rez before we looted the chest :)

Finally there was Deathbringer Saurfang and he's a real tough one. Our best attempt was around 10% which is not bad for a difficult new fight, problem is 10% doesn't really mean "you're close to beating him", since by that time around 5 people had the Mark of the Fallen Champion debuff and it became impossible to heal. Of course every time one of them died, he healed up and we finished most attempts with him back at 40% or higher. The fight is pretty much a mix between a DPS race and a healing race, in addition to some add control which is pretty difficult. So it seems we still haven't found the exact balance we need to bring him down, hopefully it will be on Sunday.

After the raid I did a random heroic for the badges with some guild mates, and later the first of the 3 new 5-man instances with a PuG. It was very fast to find a PuG, the LFG tool worked great for me and the run was pretty smooth,

Overall a great night, I love the look of the new instances and the new LFG tool worked well for me. I haven't had time to login my other chars but I'm looking forward to trying them out too :)

Thursday, December 10, 2009

No patch for me, but guild did nicely last night

Alas, I had problems with the new patch and couldn't login (only finally got it sorted this morning), but at least my guild raided and they downed the 1st boss in ICC (25man) and got the 2nd boss down to 3% or so, so I'm sure we (assuming I have no further problems and can get a raid spot) will get it down tonight.


Pre-patch 3.3 the guild also progressed very nicely, clearing Faction Champions on 25-heroic on one night and Twins 25-heroic on the next, so only Anub left. I'm sure once we clear normal ICC in 25 man we will go back to ToC-25 heroic since we still get good gear there, so I'm hopeful we will also get Anub down in a few weeks.

I understand that except for some server lag initially, the patch update and raid went very smoothly for the rest of the guild, as I was the only one who had problems with the patch. So assuming this is the case with everyone else, that would make it about 1/30 people having some problems and for everyone else a very smooth launch for the patch, without any major bugs or instance bugs (at least for ICC raid). So, although personally I'm irked that I got shafted by the update, I have to hand it to Blizzard on launching what seems to be initially a very stable and good patch. I just wish they had the support to quickly help people with problems instead of falling back on the old "please reinstall the game".

As for the content itself I got a short peek at a friends screen while the guild was starting to clear trash (he lives close by and I was trying to copy the patch files from him, didn't work though*). The inside of the citadel looks amazing, I am really looking forward to raiding there.

Overall I am really looking forward for the next few weeks, my guild has been doing very well in raiding which is a new and nice feeling for me :) In addition I'm excited about playing my Druid as well as leveling my other chars as it should be much more fun now with the new leveling tools and LFG tool. Fun times ahead :)

(*) I finally solved the patch problem by deleting Data/{patch.MPQ,patch-2.MPQ} and running the repair tool. This reverted the game back to version 3.01 after which it patched itself all night back to a working 3.3 version. Long but at least it worked.

Saturday, November 28, 2009

Solidd Goes Tanking

Well it's been a month since I last mentioned Solidd. I've been busy raiding of course with Solidfaith but Solidd has not been neglected. Over the past month I've been busy doing heroics with him and even the very rare 10man raid. Although I haven't done the heroics every day I still got enough emblems to gear up my resto spec rather nicely.


However I was not really enjoying my Moonkin spec much, I was almost never called on to use it in 5-mans and when I did my DPS was not so hot. I also noticed a pretty bad lack of tanks on the server, so in the end I decided to switch to a Main-Spec healer, Off-Spec tank. It's a strange combo since you can't share gear (unlike the resto/moonkin combo), however it has helped me a lot with finding PuGs and I don't mind tanking, in fact I kinda like it :)

It cost me a few thousand gold to get the beginner gear I was happy with and I've been spending emblems since then getting more gear but I feel my druid is fairly well geared for healing 5-mans so I didn't mind spending the emblems on tanking gear (I don't like to PuG raids much).

That's it for now, I have a lot more to write like my tanking talents and glyphs but am too tired now, maybe another time :)

Friday, November 20, 2009

A Tribute to Insanity

Although my guild raids 25man ToC and so has good gear and although we had a team who already downed Anub'arak in Heroic 10-man ToC, I have, until last night, failed to take him down. Nor has any team of the guild managed to do a wipe-free ToC-10 heroic till last night.

Every time, a combination of slightly weak DPS, bad tanking, not enough healing (this was usually the cause) or just bad luck kept me from getting the Anub'arak kill with the group I was in. Bad luck was hounding me..

Thankfully, last night as I said my luck changed, and quite dramatically. It started when we only had 2 tanks online so couldn't raid the 25-man Heroic ToC. It was therefore decided to raid 10man, both normal and heroic, with a single group. At this point I had to go offline for some Real Life stuff but I when I came back the group to the heroic instance was being organized and I was offered a spot. I was also asked to change my off-spec to Shadow (I was disc off-spec) so I could DPS on the last boss.

I don't think when we started, anyone had any special expectations, although we had our guild's top 2 tanks, 2 of the top healers with myself as a third (not as good alas) helper and some of our best DPS. The other 2 healers apart from me were a Paladin with Valanyr and a Druid with incredibly good HPS output.

We passed our first potential wipe point, which is the Worms encounter part of the Beasts fight, with no problems: e.g. no deaths due to the usual people with Burning Bile running into other people or stuff like that. It was really good to see everyone on top of their game like that. Icehowl also was not a problem as everyone managed to avoid each and every one of his charges (if only we could reliably do the same in the 25man Heroic version...).

Having downed Beasts with 50 remaining attempts we got ready for good old L.J. Here the discipline (and damage output) of our DPS team made the difference with every portal and volcano being taken down ASAP. Luckily for us the group we got for Faction Champions was not one of the harder ones (no ret-pally or Fury Warrior) which is probably the major reason why we managed to get to Twins with 50 tries remaining. Twins also didn't prove to be a barrier and finally we got to Anub'arak.

We started with the usual tactic of using only 2 healers so our damage would be high enough to push him to phase 3 after only one borrow. However unlike in the past this time I prepared my alternative action bars with a selection of healing spells and as soon as he we entered phase 3 I stopped DPSing and started healing. Sure this was a gamble (and not asked for by the raid leader) but it was a chance I was willing to take, since I believed our problems in the past had always been due to losing people due to Penetrating Cold. Well I was right, all went smoothly and finally, not only did I get the achievement for killing Anub'arak Heroic-10 and clearing ToC Heroic-10, but I also got at the same time the Tribute to Insanity.

Now personally I don't think it was that insane, just a combination of very good gear, following tactics to the letter and no one making any mistakes. But it was certainly fun and I was happy to be a part of it, even though the iLvl 258 cloak that dropped was a tanking one and not the healer one ;)

Sunday, November 15, 2009

Ulduar-10 Hard Modes - Revisited

4.5 months ago I blogged about Ulduar-10 hard modes, how we tried to get a few of them down and met with limited success.

My-my, how times have changed :)

This weekend, with much better gear I entered Ulduar-10 and very much nuked the place. Well, almost...

On Friday evening we took a friend of one of the guildies, a holy priest who was pretty well geared but not quite as much as we were. So we were 2 holy priests and a paladin healing (the other 8 people apart from me were all from the guild). With a strong DPS team and good tanks, we did okay and managed some nice achievements:

FL - we tried for 4 towers up but you really need people who know how to drive the siege engines and throw a person up to shut down FL at least once. We didn't have these people so we wiped a few times before deciding it was not important (almost all of us already had the achievement) and did it with 2 towers.

XT - this is where our strong DPS team really shined, going into hard-mode was not difficult at all and the fight itself was healing intense but very doable.

From XT we continued to Kologarn, no hard-mode there so we just nuked him. Crazy Cat Lady was also not too hard, mostly I guess do to our paladin healer and 50k+ health tanks :)

Now it was Hodir's turn and again our strong DPS made a once very-hard achievement into one which was, well, pretty easy :) I think we had like 1 minute left on the 3 minute timer, what a change vs. 4.5 months ago when I blogged about being short by 6 seconds!

Last but not least was Thorim hard-mode, actually I was caught off-guard by how hard the healing is once the gauntlet team jumps down and I got a little confused and managed to get myself killed near the end :(
Thankfully the rest of the team pulled through and we one-shot him also.

We had time for a few hard-mode Mimiron tries but it was quickly obvious we just didn't have the healing output for it, so we called it a night.

On Saturday evening the non-guild priest was replaced by our GL, a very well-geared (and well played) resto-druid. We were also joined by a new recruit, an enhancement Shaman who had great DPS but had not in the past cleared Mimiron so didn't know the fight. Hard-mode Mimiron is a really difficult fight, even for a team with ToC-25 gear doing Ulduar-10. It is really tuned so that any mistake will wipe you - so everyone has to be just perfect and not do any mistakes. So having a new guy who didn't quite know the fight led to a few wipes, apart from all the wipes made by people making the usual execution mistakes.

However the new guy learned quickly and after a few wipes I guess the rest of us had worked out how to not make mistakes, since we finally got the fight down, eliciting much cheering on Vent and a Firefighter achievement :)

My GL says that Mimiron hardmode is the hardest fight in Ulduar apart from Yogg+0 and after doing it, I believe him.

We continued to Freya+3 and not only got her down on the first attempt with time to spare but no one died. After the healing crazyness which was Mimiron hardmode, Freya+3 which I once described as a healing challenge felt... almost easy. Not quite, since people still needed to be on top of the action and do stuff like kill the 3 adds together, but certainly a lot less hectic than Mimiron.

I would love to say we also 1-shotted Vezax hardmode but alas we wiped the first time. What happened was, we had only 1 ranged DPS (a hunter) so we decided to have only him and the resto druid be ranged and group everyone else under Vezax. Alas, Vezax would have none of that and promptly cast Shadow Crash on a healer - yes on me :( As I was practically under him this of course completely messed up the melee and we missed the interrupt rotation. On the second try we had all the healers stand at range and this time we managed to get him, hardmode and all, almost without a problem - it was close though as both surviving healers were at the end of their mana :).

Now came Yogg+0 and this is where we completely failed. I don't know if it was the late hour, the group composition (too many melee, only a single ranged DPS) tactics or a combination of all of the above but on most wipes we barely made it even to phase 2, our best attempt was 50% on the brain. Initially we tried it with the druid as Moonkin but the DPS just didn't interrupt the Shadow Volleys and me and the paladin just couldn't keep the raid up, especially as we are both classes that need to stand to cast (especially big heals) and we were running almost all the time away from clouds. Once the druid switched back to resto we had problems with the DPS pulling agro on guardians. We tried to solve this using 2 tanks and had better luck getting to phase 2 but now we obviously lacked the ranged DPS to down the big tentacles, not to mention all the smaller ones who were casting spells/fears on us all the time and we quickly wiped.
Near the end of the evening we decided to give up on Yogg+0 for now and try for Yogg+1 but although that helped us to get to phase 2, our group composition of only 1 ranged DPS as I said basically killed us and on our best attempt we only got the brain down to 50%. I hope we try again with a slightly different DPS setup and manage, although Sunday-Tuesday are raiding nights so we might be too busy with ToC-25 heroic... we'll see.

All in all though the entire weekend for me was a huge success in terms of just having fun and stretching my raiding abilities. Sure some of the fights were much easier now but the hardmodes were not trivial by far, certainly not the hard ones like Mimiron and Yogg-Saron. If I make some of them sound easy it is only because all of the people in the group are experienced raiders who know all the fight tactics well. So I definitely have a sense of accomplishment about the recent 10man-Ulduar achievements and I hope to be able to down Yogg-Saron too :)

Wednesday, November 11, 2009

An almost successful Heroic ToC-25 and Other Stuff

It's been a while since I last blogged, and the reason is due to the "Other Stuff" part of the headline - you see, I've started playing Torchlight :)

What happened was, I was disappointed with lack of heroic ToC-25 attempts by our guild, every time we were missing a tank or just not enough people. Tank shortage meant trying to do heroics with my new level-80 Druid was mostly pointless, so I was kind of looking around for more things to do.
At this point I read a couple of reviews of Torchlight, which described it as a Diablo clone with modern graphics but no multiplayer options - sort of Diablo 3 "lite", but here and now instead of in the far future. I took a look at some videos and screenshots, saw the price was just $20, fired-up Steam and bought the game.

Youtube and Google will give you all the videos and screenshots you want, suffice it to say I enjoy the cute graphics although I miss the true 3D environment of WoW - this 2.5D stuff pales in comparison. They did solve the "character behind some object and you can't rotate the camera" problem in a nice way though, your character becomes like a ghostly outline, you have to see it but it's very cool looking :)

Gameplay is very straight-forward with a single quest-line driving the "story" - there's no real meaning to the quests though as they only require you to drill down deeper into the levels of the dungeon. There's no such thing really as a class, since the "mage class" Alchemist for example can be played as a melee type! However I've always enjoyed playing a "mage" so that is what I'm focusing on.

There's also no World and no ability to wander from the path you are traveling, although there are side-branches/rooms you can enter for extra loot/xp. But in general gameplay is - go down the stairs to a new level, follow the path while killing everything in sight and looting anything that drops, continue till you reach the stairs to the next level, repeat.

Actually there are 2 other side quests, one is a robot that gives you a quest to kill a boss mob on a level further down, this is repeated every time you return - you just get the same quest but for a boss a few levels down. Rather pointless since there is no other way to go but down and you pretty much have to go through those bosses...
The other side-quest is from an NPC which will give you once every few levels a quest to get an item from a mini-dungeon to which it will open a portal. This mini-dungoen plays exactly like any level of the main dungeon, so the only reason to do it is for some extra loot and XP.

On the negative side, this is a very simplistic game, especially when compared to the complexity of WoW. There is nothing to do except kill mobs - no crafting/professions, no trade (except NPC vendors), no real story. There is one "mini-game" which is fishing, sometimes in the dungeon you will see fishing holes, which when clicked bring up a hook icon surrounded by two rings, the inner one is constant while the outer fluctuates. When the outer one merges with the inner, you click the hook icon to pull up the fish. If you timed it right, you catch a fish which you can feed to your pet - it gives it another shape and various abilities.
In addition to being very simplistic, you can see the lack of polish - items with the same name but different stats, ability to kill mobs that cannot reach you, quests from the robot NPC having exactly the same text, abilities and "talents" that are repeated (exactly the same) between the 3 "classes".
Of course the biggest downside is the lack of any multiplayer ability, never mind massivly-multiplayer :)

On the positive side, this is a very simplistic, simple game requiring no thought or effort to play :)
So if you've just spent a night wiping in WoW and want to relax, spending 20 minutes clearing a level or two of Torchlight with loot and gold dropping like rain might work for you - certainly I appreciate the experience. I don't really worry about my gear, certainly not about my stats. Time will tell if I can play and enjoy it for an entire month, which is what I would like to happen to feel that my $20 were well spent. For example there's no re-playability when trying another class- you get the exact same storyline, quests and instances. So it is possible that after finishing the game with one character, I'll find it too boring to repeat. We'll see.

As for the first part of my subject, we finally had the tanks and people online (well sorta) to give ToC-25 heroic another try. I say sorta, since one healer DC'd practically the entire night and one tank would DC almost every other fight. Still we did well and actually got Icehowl to less than 1% life before we wiped - even the healers were DPSing at the end, hoping to kill him before he killed us all (he was enraged already so all the tanks were dead), it was that close. The cries of frustration on Vent would have been amusing if I hadn't felt like howling myself at that moment (couldn't of course as the rest of the house were sleeping :)).

Hopefully we'll continue with more attempts following the reset today and finally get Beasts-25 down in Heroic mode - a big factor will be if people will learn to run away from his charge, since this is what wiped us every time we got to Icehowl (Worms still wiped us most of the times).

Saturday, October 24, 2009

Solidd Dings 80

I actually dinged a few days ago but haven't had time to blog about it :)

Leveling was quite fun and fast, very profitable too - I probably made around a couple of thousand gold. In fact even after I dinged 80 I continued doing a bit of questing, just for the gold.

The main spec I chose was Restoration while for off-spec I chose Moonkin (a.k.a. Balance). Having played both a mage and a warlock I can say Moonkin is a very different caster from both, especially when questing/killing mobs.

I was pretty lucky once I hit 80 - between ToC-normal drops, gifts from friends and craftable gear made buy a guildmate (I gave the mats), I was soon decked out mostly iLvL 200 gear, with my weapon and trinkets being notable exceptions. Since then I have joined a guild alt run to Ulduar-10 where we cleared up to (including) Auriaya. From this run I got a very nice head item and ring. I also did a ToC-5 Heroic run where I got a nice necklace. Lots of stuff to enchant and gem but I'm not complaining, makes me a better healer :)

Healing certainly does feel very different from Priest healing, I'm not quite sure I have the hang of it yet but I know I'll get better. At least I don't think I messed up too bad in the guild Ulduar run :)

Saturday, October 17, 2009

Raiding Updates and Druid Leveling Impressions

I've been a bit quiet but not due to lack of playing, more due to lack of time to update here what with work pressure on the one hand and constant raiding or leveling taking up my little spare time.

Solidfaith continues to raid as a Disc priest mostly, although one exception is worth a mention. A group of guild-mates had cleared most of 10man ToC heroic and were stuck on the last boss, Anub'arak. A spot became available and I was invited to join as a healer. However the problem is, Anub'arak is a classic Holy-priest fight as the entire raid takes damage all the time so needs to be healed, in addition to 2 tanks - one on the boss and one on the adds and both needing large amounts of healing. Probably the best combination would have been a Holy Paladin (for the 2 tanks) and a Druid or Holy Priest (for the raid). We didn't have a Paladin and after it became obvious my Disc healing wasn't cutting it we did a switch and tried several attempts with 2 Resto-druids and me as shadow. We almost made it, 4% best attempt. Better luck next time I hope but it was certainly a fun night trying to beat an impressively hard fight.

Since my guild clears normal content very fast and we still don't attempt heroic 25-ToC every night, I did find myself with some raid-free nights recently, which I used to level my Druid (who is level 75 currently). I started leveling him by chance, a friend who was 70 wanted a partner and my warlock was still (and still is) level 67 so I had my choice of a hunter, mage or druid. I knew I could now get cold-weather flying for my druid at level 70 and assumed flight-form would make for easier leveling, maybe even easier than a hunter. I think I was right :)

Flight-form is an incredible boost to leveling. In many quests I have to pick up stuff, frequently with mobs pathing close to the required items. With any other character I would have to clear these mobs, not hard but certainly a slowing-down factor. With a Druid in flight-form I just swoop down, pick up the item still as a bird, and fly back out of range, taking me OOC.

Actually killing mobs is pretty fast as a cat with practically zero downtime, except on elites or multiple mob pulls when I have to go bear. I consider that I think an advantage over a hunter where I have to micro-manage my threat and my pet's actions or a DK where if I'm specced as blood for better survivability and less downtime, my DPS suffers. Although thinking back I recall it being easier to solo 3-man quests on my DK compared to my Druid :)

In any case I'm enjoying going over some familiar quests with a new character and I'm already imagining life at level 80 as a resto/moonkin duel-spec raider :)

Thursday, October 01, 2009

Solidfaith Goes (Back To) Discipline

When I joined Nightmare-EU I was asked to come as Shadow, as they had enough priest healers at the time.
Although I have never played as a raiding Shadow Priest I was willing to give it a try and gave it my best effort. I read blogs, forums and various sites, worked on my gear and rotation and generally tried to output the best DPS that I could.

Results were... frustrating, to say the least. On some fights I could output very nice DPS - but only if they were overwhelmingly AoE fights where I could spam Mind Sear. On single target fights (most boss fights) I was sadly behind most of the other DPS in the guild.

It was not a gear issue nor was it rotation (I think). I think the problem is a combination of two factors. One is that Shadow DPS is behind in general, you can see that in wowmeteronline.com in the Rankings, Shadow Priests are almost nowhere to be seen. The other factor is I think that Shadow Priest damage is just more susceptible to being hurt by high latency and since I usually play with 300ms-500ms lag I was hurt more by this.

Anyway, I noticed after a while I was not really improving relative to the rest of the DPS-ers in the guild. I also noticed we were usually lacking a Discipline priest in the raid. Putting 2 and 2 together I approached the GM and suggested I would go main-spec Discipline. He agreed and that very night I raided 10man Ulduar as Discipline :)

Since then I've had only one other fight as Discipline (25man Mimiron normal mode), as I was needed as Shadow during the other fights. But I have to say I enjoyed going back to Disc - my last time was after LK was released when I realized as a fresh level 80 that my low gear just didn't support Holy very well. I enjoyed being Disc also back then but was tempted to Holy by high healing output especially in fights with lots of raid-wide damage, of which there are a lot in Ulduar. Since then I've seen Holy HPS nerfed a lot with the Prayer of Healing nerf while Disc has not suffered as much (although the Penance nerf did hurt). In addition we have enough Holy raiding priests but not as I said Disc priests.

In terms of actual healing, the main HPS spell I have is PW:S - just cast it on as many raiders as possible, especially in AoE damage intensive fights. Prayer of Mending, Flash Heal make up my other main healing spells, with other spells such as Penance or Renew being used a lot less often.

Mana regen is just fantastic, I just don't see mana as being an issue currently. Of course I still haven't tried out Heroic ToC-25 as a healer which is where the real test will be.

In fact the only gripe I have so far as a Disc healer is that Recount doesn't measure bubble healing so I have to wait for the post-combat log parses to see the real healing picture. But of course this is not a problem with Disc healing itself :)

Sunday, September 27, 2009

Warlock Dings 67

I haven't had a lot of time to level Locksolid, hence the slow leveling. Thankfully leveling is now so fast that even with the little bit that I played I still managed to hit 67, only 1 level shy now of going to Northrend.

I dinged 65 still in HFP, amazingly. I did manage to get the HFP achievement for quests which is nice. 66 happened after a few quests in Zangramarsh. I could have stayed and done plenty more green and yellow quests but the mobs would have given me very little (if any) XP so I decided to split to Blade Edge Mountains, where the fact that I have a flying mount helped a lot.

After getting over half-way to 67 I was invited out of the blue to a Mana Tombs PuG. I decided to take risk that it would turn out to be a disaster, but thankfully we had a level 80 Paladin tank who pretty much cleared the place for us (everyone else was 66 or 67) and I dinged 67 just as I handed in the quest at the entrance of MT after the run was over. I even got a nice upgrade from the last boss, a necklace. So I'm happy :)

Anyway my rest XP is very low now so I think I'll rest and let it build up again before pushing on to 68. In any case, Northrend here I come :)

Monday, September 21, 2009

A Short Guild Update

Been a while since I've updated on our raiding status. Haven't really felt the need since we are neither bleeding-edge hardcore, nor are we struggling. Surprisingly, we're doing just fine, so situation as usual, nothing to report. No news is good news, right?

Last night we took down Yogg-Saron in 25man Ulduar, I think this has been something like 3rd or 4th takedown. A few wipes but people are really getting used to doing the phases right, especially the portal team which typically caused most of our wipes. Outside DPS is getting really good, I think it was on the takedown fight were we cleaned out all tentacles outside during every portal phase, leaving us with time to stand around and regen mana while the brain team did the hard work :)

ToC is also doing well, both 10 man and 25man. In 10man we finally got the team and time together and cleaned up heroic 10man ToC up to Anub'arak. I was there for the entire normal run and the first heroic boss (which we 2-shotted, although it was a close call there at the start). I had to leave at that point but my replacement must have done well since the team cleared all the other heroic bosses except as I said for the last.
25man has been cleared I think twice now(?) in normal mode, I don't remember exactly but we had some problems with attendance and AFKs but basically hiccups in otherwise successful runs. Hopefully people will show up today and we will be able to start 25man ToC heroic attempts.

Sunday, September 20, 2009

One Day Events Suck

I missed Pirates Day.

I was away from my computer due to RL reasons and so missed out on getting the achievement.

The same thing happened to me on the AQ gates opening event which wasn't even an all-day event but rather one that took place only during a few hours.

That kind of sucks. I much prefer events which take place over several days so that if you miss playing on one day you at least have the other days. Obviously you could take this argument and stretch it to silly lengths such as "let's complain if all events are not 1 month long". Well maybe some people feel that asking for a "Pirates Day" which is more than 1 day long is just as silly but I think it is no use to anybody to take things to extreme, if the purpose here is to let people have fun, why not do it over 2-3 days instead of only 1 day? I'm sure there is a simple Gaussian which will show 99% of WoW players log in within a 3-day span or something like that...

Also, who ever heard of pirates getting drunk for only one day? :)

Oh well, maybe next year...

Monday, September 14, 2009

Warlock is already 64

In only a day I dinged 2 more levels, one from questing and one level from more Blood Furnace followed by several Slave Pens + Underbog boosts with my friend, who seems to have decided to take my leveling under his wing :)

So I just thought to mention that since I don't want to lose track of my levels :)

Saturday, September 12, 2009

Warlock Dings 62

I should have posted when Locksolid hit 60, but RL kept me away from having enough free time to both blog and play and I preferred to play.
I actually dinged 60 only 2 days ago. However a level 80 friend decided to help me out yesterday and took me through 5 Ramparts+BF runs (I think it was 2 Ramparts and 3 BF), and the XP from mobs + quests inside those instances saw me through from level 60 to 61. From 61 to 62 I leveled today in 2 hours by questing in HFP, flying around on my brand-new normal speed (150% these days) flying mount. What an upgrade to the leveling experience vs. running on the ground!

So for a total of a few hours spread out over 2 days, I leveled 2 whole levels. That's amazingly fast progress (in my eyes) and I'm very happy with it.

So far so good, looking forward to the next few levels and tons more fun with my warlock. Ability to kill 5 mobs 2 levels higher than myself at the same time? Check! Soloed Drillmaster Zurok, a level 62 elite, at level 61? Check! Warlocks are great, sorry all you mages out there :)

Oh and in other good news, patch 3.2.2 notes show Shadow-priests getting a little buff-loving. Here's hoping for some better raid DPS!

Monday, September 07, 2009

A Few Updates

Still very busy with work so not much time to blog...

Solidfaith still raiding, guild doing well, although I missed the Toc-25 normal clear, at least I got to clear ToC-10. Also got some Ulduar achievements such as FL+4 towers in 25man which is nice for the guild (but I'm not too excited about it, as it doesn't look like achievements are ever going to mean anything).

My warlock hasn't seen a lot of play time but even with the little I have played, I have managed to level him to 55. Sadly none of it was in Un'goro, since I had a warlock quest in Felwood, got carried away with doing some quests in that area in general, and before I knew it I dinged 2 levels ;p
The thing which is mostly on my mind now is making sure I have enough gold to buy him the epic flying skill once I ding 58 - I want to do Outlands leveling in style :)

I actually had some fun last night playing on my long forgotten mage Solidstate. First of all I got him the cold weather flying via the tome, so now he's flying around Northrend at level 71 :)
Also a friend sent me a huge pile of Frostweave cloth so I leveled my tailoring, I got all the way to 433 which is way above what a level 71 character needs ;)
As I had the ability to fly and some spare time (no raid last night), I decided to do the Dalaran Oracle-orphan quest. It worked well, I got lots of free XP just for flying around, both for discovering new areas and for completing the individual quests in the chain. On the way I did a couple of quests in BT and it was really fun flying around to exactly where I needed to go, dropping down right on the quest mobs heads as it were :)
I even did the daily fishing quest, something I haven't done in a long time on my mage. Didn't get any special reward, alas.

Based on my experience with Solidstate I'm really looking forward to leveling my warlock while flying, it is so much faster and more fun than running around on the ground, especially when you combine the ability with Questhelper so that you can just follow the dots around the map directly instead of being slowed down by annoying mobs along the way. 3 more levels without flying to go...

Monday, August 24, 2009

Shadow Priest - Disappointing

I'm working hard and don't have much time to post updates, but I continue to raid and play with my new guild and we've taken down the 3rd Coliseum boss encounter, Faction Champions in 25man (and 10man but that was easy :)).

Today we also did a part of Ulduar-25, we spent a couple of hours trying FL + 4 Towers. It's a hard, complex fight, and while the people doing the hard stuff are well practiced, we still didn't manage (10% best try). In the end we took him easily with 3 Towers and continued on our way.

But while I'm winning loot (and gearing up using badges), I'm annoyed at my low DPS as Shadow and I feel frustrated that no matter what I do, I still end up on the lower end of the damage meters. Even an officer who is a much more practiced and better-geared s-priest than me, only made it to about 7th place on the damage meters. That... sucks. Unfortunately there doesn't seem much I can do about it :(

Maybe I should continue leveling my Warlock ;)

Monday, August 17, 2009

Yogg-Saron Down

I haven't posted in a while, not due to lack of playing in WoW but basically due to work pressure and also because I wanted things in WoW to settle down a bit before I wrote about them.

You see, I've left my guild and joined a new one.

I don't want to criticize the previous guild too much - they did after all accept me, gave me a place in raids and let me win loot. However raiding with them felt very much like a "job" rather than a family. Relations with most officers were basically limited to a guild-invite and I felt neither appreciated nor wanted. Nor did I like some of the decisions made by the officers, like looting all plants from Freya's room as well the the Alchemist Cache from her loot to themselves. Well they said it was for the guild bank, but then they wanted members to buy (for gold) flasks from the guild-bank. I don't mind not getting free flasks from GB but taking the plants just for officer use seemed self-serving to me.

Another example of the lack of personal interaction I felt, after a strong raiding start I had to stop raiding for a few weeks due to work pressure. During the time I was not raiding not once did an officer or the GL so much as whisper me asking me what was going on with me. Don't get me wrong I'm not looking to get scolded but I would have expected at least casual interest - when is the new recruit coming back to raiding? Later I learned I had been demoted to social - without telling me anything. The feeling I had was, you're not wanted and not missed.

Anyway, I said a short (1-sentence) bye in gchat and left, followed quickly by talking to a friend about joining her guild, a raiding guild with similar progress to the one I had just left (they had downed Yogg right after the patch). After talking to her I posted an application with her guild and the day after I was accepted.

That was on Saturday. On Sunday I was invited to an Ulduar raid which had Vezax and Yogg left and we took down both, giving me the Heroic Ulduar achievement. That felt good :)

The only regret I have is that they needed a Shadow Priest which means no more raid healing for me - a role I enjoyed and was good at. Shadow Priest DPS isn't so good currently (see Misery's blog for details) in general and more specifically my gear is not so good - it was off-spec gear so my position in the damage-meters was pretty near the end...

Still I'm sure my gear (and DPS) will improve and I look forward to more fun raids with my new guild, who it must be said have a very amusing Vent channel :)

Monday, August 10, 2009

Little Roo

Last night I finally decided to do the Dalaran Orphan quest. I picked up the little Oracle orphan Roo, as I chose the Oracles faction in Sholazar and thought I might as well stick by my faction :)

I thought the chain would be painful and annoying but as it turns out it wasn't too bad - just fly around Northrend a bit. With a 280% flying mount that was not so bad. It was fairly good gold, although at the end I goofed-up a bit and in the Wonderworks shop I bought the zepplin kit (4g) instead of a 'small zepplin' (80s). So I wasted 4g, omg l2read noob :)

I barely ever take out a pet so having the pet Roo (which you get in the mail after completing the chain) isn't important for me, but it's nice to mark another thing "done".

Later that night I tried the achievement in Occulus heroic of killing the last boss within 20min of the first. It went hard, mostly because we missed a patroling drake around one of the platforms who attacked us and killed 2 of us after we landed. But in the end we actually managed to get the the final boss with 2 minutes to spare and having 5 red drakes we should have managed. However I think we used the abilities wrong and we wiped due to a combination of too-low DPS and the small whelps that spawn killing us. I'm going to have to do some reading before I try that again...

In other news my Warlock hit level 50 but I haven't had too much time to play with him since the patch. Having switched to Demonology the new pet (Fel Guard) is nice but the advantage of having him is offset by having weaker DoTs compared to Affliction and most importantly no mana back ability from Drain Soul, meaning I am constantly struggling with mana, unlike Affliction. Am considering switching back to Affliction, will see...

Thursday, August 06, 2009

Patch 3.2 First Impressions

I'm liking it :)

Mind you, that's not a totally positive thing - it means I don't love the patch, as I feel the new instance/raid leaves much to be desired. I've covered this previously but I'll summarize my feelings - it's nice to have a new instance, but I just don't feel an instance composed of nothing more than a round room is worthy of the title of a "raid instance". Not when compared against the likes of everything from Molten Core, through Karazhan, Naxx and Ulduar.

Still, there's plenty to like about the patch. I love the profession boosts, the new epic gems, everything. It has breathed new life into all professions.

I've done the new 5man in both normal and heroic versions and I would categorize the normal version as fast, fun, easy enough to be nearly impossible to wipe, a very good place for people just dinging 80 to go to. The heroic version was much harder, my PuG wiped several times. Yet the GY is very close, you can even enter the room mid-fight (bug?) and the wipes were mostly about us not knowing the tactics - first time there, and the bosses have different abilities in heroic. Compared to some other heroics it is very quick and not too hard, and gives very good loot.

There are a TON of new daily quests in the Argent Tournament for my priest, so getting more gold should be very easy.

I bought the +10xp chest for my Warlock and mailed it to him, I hope I will feel the difference while leveling. I'm also looking forward to getting the 100% speed mount.

That's pretty much it. I'm tired, but pleased. Today I took the time to enjoy the patch and the rush of new content, however over the next few days I will continue to work hard, so not much game time for me, alas. Still it was worth it and I'm very happy with the fact that I have plenty of new stuff to do now :)

Monday, August 03, 2009

Dinging News

So many updates, hence the strange subject :)

First of all my efforts with Solidfaith doing low-level quests and grinding the daily Argent Tournament finally paid-off - he's now dinged exalted with all the city factions. He's also exalted with the Silver Hand and champion of all the factions except Gnomergan (holding off on turning that in till the patch, for extra dailies = more cash). This means that once patch 3.2 arrives I will be able to buy the new heirloom Bind-On-Account +10% XP chest for my Warlock using the Champion badges, which is very nice :)

In other "dinging" news my Warlock hit level 47. At this point I stopped his mad rush upward long enough to power-level both Mining and Engineering. Mining is now at 227 after buying a few gold ores and tons (200?) Mithril Ores. Smelting Mithril is still green so theoretically I could still level my Mining even further, but it's not really worth it - I can probably much more easily (and economically) mine my way to 230 at which point Truesilver smelting will be available for further power-leveling.

Using all the Mithril bars from the mining power-leveling I leveled my Engineering, when I hit 245 I made myself the best item I have so far got from Engineering, a head slot item called "Green Lens". This is actually, despite the name, a blue-quality item and apart from the standard 10 stamina is created with a random enchant - I got +29 spell power which is very nice and should last me quite a few levels. There are also a few nice trinkets available from Engineering but since I'm using the heirloom trinkets, I don't think it is worth the hassle - the nice thing about BoA items is how they scale with my character leveling.

Anyway all of this leveling is done mostly very late evening after I finish working for the day - still not raiding due to working late. So considering the amount of time I have to play, I think I'm doing not bad at all :)

I'm currently questing in Tanaris but will probably soon visit some other areas, like maybe Searing Gorge - tons of quests there if I recall correctly. At ~50 it's off to one of my favorite areas in the old world - Un'Goro Crater :)