My Chars

Thursday, January 21, 2010

The Blood Council (25man) Impressions

Last night after clearing the first wing in ICC-25 our officers decided it would be better to give the new wing a try instead of doing Fester/Rot/Putri.

So off we went.

The trash before the blood council hits hard and the first pull nearly wiped the raid. We cleared the other packs more carefully (CC-ing one mob) but in general our DPS is high enough so that trash thankfully is not a problem.

Once we were standing before the council it was obvious most of us didn't really know the tactic. Personally I read the fight details but had not had time to watch a video so was not sure what to expect. Also read is perhaps a bit of a stretch, more like skimmed :)

Well anyway after going over a short tactics review we put a warlock as the shadow boss tank, and 2 of our tanks on the other two bosses. Initially we wiped very quickly as people learned what to watch out for but as the attempts progressed we learned and managed on our best attempt to get the council down to 40% which is pretty good for a first night. I'm confident we'll take them down the next time we face-off.

As a healer, specifically one tasked with tank-healing, I found the best tactic was to stand as far from the main "action" as possible, that way I could avoid most of the incoming damage simply by being far from it all the time. If you're going to be raid-healing or are melee or otherwise standing in the middle, there's no help for it but to be aware of the various explosions and stuff around you and run in/out as required. Practice makes perfect and all that...

What wiped us initially was raid people not knowing when to run out and when to keep away from boss. That was quickly fixed.

Later, we wiped at least twice due to other tanks or melee getting agro on the floating shadow balls, causing the shadow tank to die (due to missing dmg-reduction buff). Another time he ran straight into the physical-boss explosion - again in this fight everyone has to be aware of positioning and spell effects. Once we got the shadow agro sorted that was okay.

We wiped once due to a bug where the flame ball being bounced by one of our 2 hunters was bounced too high and pulled the final boss from above. That's a bit annoying if it's a bug since it's the sort of thing which I feel should quickly have been caught and seen in the PTR. The other option is that this is intended, for the purpose of preventing the ball to be bounced so high it doesn't pose a real problem, in which case the mechanic is sort of amusing. There we were happily fighting the council when suddenly an extra boss makes an appearance. Panic in the ranks is a good description of what happened next :D

On our good wipes, the ones where we progressed beyond wiping quickly due to a mistake, we wiped every time due to the empowered flame ball not being kited, exploding and killing many people. Now I'm not 100% sure what can be done about that since that sucker moves *fast*. We'll see.

All in all I would say this is a very fun fight, continuing the trend of complex fights such as Rotface where everyone in the raid really has to watch what is going on and not just blindly DPS or heal. I find such fights more fun than fights like Festergut which are a pure DPS race or simple fights like Lady Deathwhisper where you only need to move from the D&D she casts.

Of course part of the fun is being in a good raiding guild where everyone learns the fight quickly, if we continued to wipe all evening due to people making stupid mistakes I doubt I would have been as pleased at the end of the evening.

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