My Chars

Sunday, September 30, 2007

Mage changes in patch 2.3

Blizzard have already started to post (some of?) the changes in patch 2.3. Here are the mage changes, as currently posted:

  • Fire Ward and Frost Ward now gain additional benefit from spell damage bonuses. Base absorb values of ranks 5 and 6 have been reduced.

  • Ice Barrier now gains additional benefit from spell damage bonuses. Base absorb values of ranks 5 and 6 have been reduced.
Nice changes, although without knowing how much the base absorb has been reduced and how much is the gain from spell damage bonus, there is no way to tell exactly how nice the change is. Looking for example at Ice Barrier, ranks 3-6 absorb currently 678, 818, 977 and 1175.

Assuming Blizzard don't reduce rank 5 below tank 4, I would guess around 900 base for rank 5 and 950 base for rank 6.
An optimistic scenario is that a mage with +800 spell damage will get 400 bonus absorption. Such a mage will have a rank 6 Ice Barrier of 1350 - around 200 more than currently, give or take. That's a big help when farming mobs or normal 5man, a lot less help in heroics or raids. Still, overall, a very nice change.
If the base absorb is reduced only slightly and the entire +spell damage goes to the absorption this will give, depending on the mage, around 2k damage absorption. This will make PvP mages very happy and all other PvP-ers very angry :) so I doubt it will go that high.
  • Detect Magic removed. All players may now see their target's beneficial effects at all times.
I've got mixed feelings about this. On the one hand, having to use Detect Magic was at times annoying. On the other hand, it gave mages another thing to do which increased their raid utility. All in all a positive change I think but as a raiding mage I'll remember it fondly. No idea about the PvP aspects, I've heard PvP mages QQ about it.
  • Arcane Meditation (Arcane) increased to 10/20/30% mana regeneration.
While this doubling of the mana regen rate due to Arcane Meditation is nice for Arcane mages, even for them it's not a big deal. Since it requires 15 points in Arcane, Fire or Frost mages will never take it. As for Arcane mages, 30% of a very low number is still a very low number. Simply put, mages have never had high Spirit and will never have. Trivial change, affecting only a part of the mage population.
  • Evocation now regenerates 15% of total mana every 2 seconds rather than increase Spirit based regeneration.
Fantastic change. This brings the mana regen from Evocation back to pre-TBC days, from 40% to 100% in 8 seconds. Plus I can get rid of those spirit staff+wand, clearing up another 2 slots in my bags :)
  • (NEW SPELL) Ritual of Refreshment available on trainers at level 70.
I wish Blizzard came up with a better name, "Ritual of" sounds like a Warlock spell. Other than that, what can I say except "ty Blizzard" :)
  • Improved Fireball: The reduction in damage coefficient caused by this talent has been removed.

  • Improved Frostbolt: The reduction in damage coefficient caused by this talent has been removed.
This one change will have mages going ga-ga over this patch. Really, if this was the only change in patch 2.3 with regards to mages, I would still be happy. Of course, only time will tell if this will really increase our DPS or if Blizzard will find another way to nerf us, but for now I'm optimistic :)

Disappointed with new Enchanting recipes

Before patch 2.2 I did a massive rep-grind, getting to exalted with all the factions that were getting new Enchanting recipes where I was not yet exalted. I was already revered, mostly half-way to exalted, so the effort was hard but not crazy. I must have done about 7 SL runs to get to exalted with Lower City, 5 SH runs to get to exalted with Honor Hold, and I forget how many BM runs :)

Not that some of the runs were not fun, especially if the group was strong. I think with one group I did BM in ~40 minutes which was insane pace.

But after all that effort, all of the new recipes are gray to me, which means while they are nice to have (especially the new lower threat one), they will not help me level up my enchanting, which is what I was hoping for. Too bad :(

Monday, September 10, 2007

Gruul down again, Consortium rep increased

Last night was a good night.
I logged in late, due to work and RL and found my guild in Gruul, taking on the big guy. They had already started and wiped 2 times so I bid them GL and went to farm Zaxxis Insignias for the Consortium rep. I was lucky and also got a high drop rate for the Ethereum Prison Keys.

So after a while I suddenly get a whisper from one of the tanks, do I want to come? I go "sure!" and fly over to BEM. A 2 min wait and I get invited as another raider had to leave. So, we get ready, go in and *bam* in a few minutes I'm 3rd in Damage Meters and Gruul goes down. Sweet :)
Mage T4 pants token dropped but I didn't win, didn't bid a lot. I have good gear so not in a hurry and I'm glad another mage got them.

So the raid broke up and I decided to fly back to The Heap to resume my Consortium farming. Luckily for me, my GM who's a well equipped hunter agreed to come, I agreed with him I would get all Insignias and he would get all the Keys that dropped. We farmed for about an hour and boy did we kill em, in droves. Mage+Hunter = effective killing machine :) By the end of the evening I had 220 Insignias, 100 from previous evenings and 120 just from this one. I turned them all in for ~5.5k rep (love being human :)) and so I'm got only another 5k to go before exalted with Consortium - yey!