This is a post about healing the first wing of ICC, hopefully I'll remember to do followups for additional wings as they open up. I'm not going over boss tactics, except as they relate specifically to healer, as there are enough good sources of information for general tactics.
Sunday, December 20, 2009
The first boss is rather healing intensive but don't expect to top healing meters here. Paladins and Shamans assigned to healing the tanks will/should get consistently high HPS output due to the massive amounts of damage the tanks take. You can help by shielding the tanks pre-pull and after every whirlwind as well as using Renew and PoM. However most of your healing should go to the raid, especially on spiked people. PoM/Shield a spiked char if he was low on health to begin with and follow up with three fast FH followed by a (now slightly faster thanks to Serendipity) GH if anyone needs it. If not you can probably use that fast GH on a tank, steal some of that HPS from the tank healers ;p
During the whirlwind stage, even a Renew should be enough on anyone in range, plus of course shields and PoM (well as a holy I don't use shields much but if PoM is on CD and the target already has Renew a shield while moving can help). This stage is all about moving out of the blue fires while basically ignoring the whirlwind - renew/PoM yourself from time to time and you should be fine. However due to the now random directions of the blue fires you will find yourself moving a lot, so anything beyond the occasional FH will be hard to pull off and AoE heals will be of limited use due to people being spread out.
The most important thing to do at the whirlwind stage is actually at the end, just get away from wherever the boss is - he resets agro, has a freaking huge hit box and his cleave will of course 1-shot you. On the other hand don't run so far away from the tanks that you won't be able to help keep them alive at the transition. So basically, never stand in front of the boss (where the tanks are) but not too far from tanks.
Site-stepping blue fires during the tank-n-spank phase is easy, I usually go right-left, e.g. first line of fire I move to the right, next one I move left, back to my original position (if possible). Sometimes it will be right-right-left-left as the first line sometimes does not completely pass before the next one comes. A short duration (less than 1 second) of being in a fire is okay but don't attempt to stand and cast in one. This fight is all about instant casts and short duration heals, except for the occasional GH on a tank with low health.
Lady W., the second boss, has 2 phases. An annoying one and a less annoying one :)
Well in terms of healing the first phase nothing special comes to mind, except make sure to move out of the Death and Decay the boss does and use Fade if an add is slow to be picked up and you get agro (shouldn't really happen though). Mages should be able to sheep MC'd chars but if you are close enough a quick fear probably wouldn't be a bad idea. Just make sure to keep up tanks as some of the adds hit for stupid amounts of damage. I call this stage annoying because there are times with practically no healing required and times with some serious spikes. Tends to throw me off.
Phase 2 is slightly less annoying as the entire raid is much more bunched up and furthermore taking occasional damage from frost-bolt barrage, keep up Serendipityx3 and nuke-heal this with a quick PoH + CoH combo. Keeping up PoM is of course a must. Watch out all the time for ghosts, a quick shield might save some DPS who is too focused and not moving from the ghost, as for yourself always move since even a shield won't be enough probably to save you. Overall a much more relaxing fight than the first boss, much less moving about and less healing intensive.
Gunship battle - I'm guessing Blizzard put this in as a sort of "here's a relaxing reward, prior to the hell that 4th boss is". Seriously fun fight and very little healing required. If you're on the boarding crew, basically only the tank needs to be healed and everyone else should take only incidental damage. If you're on the side staying in place, sometimes a melee might stand too close and too long next to a whirlwinding add, or the tank might get some spiky damage from several adds on him, but really I spent part of the fight jumping around on my rockets doing a little damage to the boarding adds. There is a very nice caster ring that drops here by the way, so save your DKP :)
This brings me to Deathbringer, by far the most healing intensive fight in ICC's first wing. As the only priest in the raid, I respecced to Disc for this fight. If you have multiple priests, only one needs to respec to Disc although perhaps more can be better. So anyway this is from a Disc point of view.
Your first and main task is to keep the tanks bubbled at all times. This means of course PW:S and as many Aegis procs as possible. In addition you should be bubbling and emergency healing Marked targets and people with Boiling Blood. Note that main healing of Marked targets is a paladin task as they can keep up 2 such targets with beacon, you can just help out especially past the 30% frenzy mark. Pop pain suppression once on the first tank after a few seconds from fight start, it will be ready by the time you hit 30% however you will not at this time be able to use it on the current tank due to having two tanks very close in agro and the 5% agro reduction Pain Suppression causes. Instead use it on a Marked clothy to ease the healing on it.
The main problem as a healer with this fight is mana, as you basically want as many Aegis procs as possible on the tank, you'll want to keep casting throughout the fight. Use your Hymn and pet wisely and be ready with a mana pot. Do NOT let yourself run OOM near the end since it is at the very end that the fight becomes most intensive, with new people being marked much more frequently and therefore the chance of a Marked person dying, as well as the tanks taking very large damage spikes. If you must, stop healing before the 30% mark (or at least ease up) to let your mana regen a little prior to the most critical part of the fight.
That's pretty much it. So far my guild (which previously cleared ToC-hc-25 up to and including Twins) has cleared ICC with relative ease, except for a few wipes on Deathbringer and even there I suspect it is more a matter of perfecting player positioning and fight tactics that it was an issue of gear. So if you have full or even mostly 245 gear you should have no problem healing in ICC.
Posted by SolidState at 12:06 PM