Well it has been a week since 3.3 came out and I continue to be pleased with it, especially the new LFG tool.
I've been doing a lot of random heroics, mainly on Solidd but also one per day with Solidfaith (for the Frost Emblems). Although the teams I have been grouped with have varied in ability and success, the new system is an enormous improvement over the previous system in all cases, regardless of which people you are pugged with.
First of all actually getting a group together is much faster, even if you go as a DPS but especially as a healer or tank. In fact I already have the Perky PuG pet on Solidd and I have so far since 3.3 never waited more than a minute for a PuG (granted, I'm playing as a tank).
Secondly getting to the instance is now instant and add to this the fact that if you need to repair, you just teleport out using the LFG minimap button, repair and teleport back in. Actually this has one disadvantage, as one random PuG member said in party chat: "pretty soon no one will remember how the entrance to an instance looks like". Maybe not the best outcome for the designers who worked on the instance entrances.
In addition to the finding a group and getting to/from the instance, the new system is superior with regards to the actual experience of running an instance. With unlimited heroics each, I don't mind wiping and splitting up after being saved to the instance, joining a group on the last boss, etc. I also like that anyone can mark mobs and that kicking a person is not just up to the party leader. The new disenchant option is fantastic and a great time saver while limiting classes to need rolls only on gear for them (e.g. plate wearers can only need on plate gear) helps in preventing ninjas. Apropos ninjas, almost no one rolls need on the heroic orbs which is a nice surprise.
Solidd now has 4 pieces of 232 tanking gear and I hope will be well enough geared to join guild alt runs to ToC, assuming we manage to get enough interested people. But it is pretty certain nothing like this idea would have been suggested, or possible, before patch 3.3.
As for raiding, Ice Crown Citadel is a very nice instance and I'm happy to be raiding there, the Gunship battle is especially fun, while as a healer I find (surprisingly perhaps) the first and last bosses the most healing intensive. More on that in a separate post...