My Chars

Thursday, September 25, 2008

Gruul and Magtheridon

Last night my guild joined with another guild in order to have 25 people so that we could begin raiding again (not counting Kara or ZA as raids ;)). Even with 2 guilds bringing people it was not enough, one of our people brought his brother (a tank) and the GL of the other guild asked a friend (healer) to come, otherwise we would not have had enough people.

Our guild leaders decided on Gruul and Magtheridon for the night, as those are easier fights and we would get a chance to see how the guilds cooperate and how individual players do. For many of us those fights are old content, but there were people who joined who have never been to any 25 man raid. Both guilds joined our TS server and created new chat channels for mages, healers etc. in order to better coordinate efforts.

There are only 2 mages with stamina gear and experience in tanking the HKM fight in my guild, myself and another. As there are no such mages in the other guild and the other mage was not online last night, I went on my mage to this fight.

Clearing the adds on the way to HKM went fine, I was surprised to see myself high-up on the damage meters as there are some very good geared people in the other guild (left a BT-raiding guild as they did not like the leadership). I did die once but in my defense those ogres have a wierd agro mechanism as I was not even close to being 1st or even 2nd in Omen...

I switched to my stamina gear for the actual HKM fight, what can I say, it's nice to have nearly 15k stamina :)
First pull went okay for me, I got Krosh to stand right where I wanted him and stole his shield and it felt like it was going smooth, paladin healing me had no problems. However the rest of the raid had problems due to (from what I later heard) mis-assigned tanks, and the try had to be aborted (reset). On the second pull the hunters pulled a second before me and Krosh got to around the middle of the area before targetting me, causing some people to be in range of his AOE and dying. However everything else went smoothly and we downed HKM without further problems.

On Gruul himself, I let out all the stops, blasting away with Arcane Blast whenever I could. I found a good spot near the wall where I was far from other people and at most had 1 person close during the Shatters. I also got lucky with the cave-ins, none landed on me. The result was I was first in damage according to my Recount, which is pretty amazing as Gruul, with all the silences, is not a caster-friendly fight. As we had some top-rate healers and tanks and the DPS was not too bad we managed to down Gruul in the first attempt. Another nice thing for the evening - my mage even got some loot, the T4 token for the pants - as no one else wanted and I greeded for my stamina set (I replaced the green pants I had been using with the S1 PvP pants you can buy with the token).

After Gruul we all went to Magtheridon. As we had a healer leaving I was asked to bring my priest to this fight - I didn't mind as I enjoy healing as much as I enjoy nuking :)

In spite of 2 "surprise" pulls of the mob-packs around his room we managed to clear all the adds without wiping and got ready for the actual Magtheridon fight. As everyone was almost ready, the Raid Leader asked one of the tanks to stand closer to his add. The tank somehow managed to click the add while getting closer to him and started the fight before all were fully ready and in places!
Thankfully the other tanks and healers made a quick recovery and grabbed their adds. The DPS was at first a bit low (shocked maybe? :)) but quickly got into it and were on the last add just as the boss released. I was busy casting heals left and right and group-healing so I didn't see when exactly the last add went down but it all went smoothly. The cube clicking which is the part which usually wipes raids actually went very smoothly, I guess thanks to the fact that all the people there were experienced.

Near 15% at least 2 people (including one on a cube) and perhaps more got DC'd mid-fight, causing half the raid to die due to the blast from the boss. In the remaining fight I took over the un-manned cube and we manged to take down the boss with only half the raid alive, although it was a bit slow :)

All in all a very positive experience as 25 man raids are a lot more fun and involving than 10 man raids. We have plans to continue with SSC/TK - I hope it will go well.

Oh a side update - Solidd managed to get to exalted with Argent Dawn. Yey :)


krizzlybear said...

The first few ogres in gruul's have a charge mechanism similar to the Attumen fight. The raid needs to bunch up close to him, or else stragglers get charged and practically one-shotted.

Grats on the loot!

SolidState said...

Oh I know about that, and most people do listen and stand close, but we are a casual guild so there are always some people who don't listen and stand farther away. The ogre charges them but then when he comes back, instead of going only for the tank, he likes to kill a few clothies on the way. Go figure... ;)