Last night we setup an alt/social run to Naxx.
Sunday, May 31, 2009
Naxx Alt Run
Posted by SolidState at 10:42 AM 0 comments
Monday, May 25, 2009
New Computer, Ulduar Advancements
I haven't updated in a while but not due to lack of things to write about, just lack of time :)
Posted by SolidState at 5:05 PM 0 comments
Wednesday, May 13, 2009
Respeccing to Holy
Last night we were going for another evening of tries on the Assembly of Iron encounter in Ulduar. Problem was, both our Resto Shaman and Holy Priest were not present, we only had 2 paladins and myself as healers. Since the encounter has a lot of AoE damage, I decided to respec to Holy.
Posted by SolidState at 1:39 PM 0 comments
Sunday, May 10, 2009
More Fishing and a Bit of Leveling
Solidfaith got to 350 fishing, only 100 points left till the cap :)
Posted by SolidState at 10:42 AM 0 comments
Tuesday, May 05, 2009
First Ulduar Wing Cleared
My guild, in spite of having raid attendance problems and therefore a low number of raids over the last few weeks, managed to clear the first Ulduar wing.
Ignis was the last boss to die (last night) and the toughest fight, although I expect this will get easier as people get used to the fight, which is very dynamic.
Actually we had 1 person from outside the guild come and join us (one person had to leave mid-raid and we didn't have anyone in the guild online who could come). But I still consider this a guild take-down as he was DPS and I think if we had a DPSer online from the guild, we would also have managed to take Ignis down.
My guild's main problem now is lack of people. We have very few people who show up on a regular basis, the rest show up for raids only sporadically or not at all (socials). We have missed many raid nights or started late due to this and it is really frustrating for those people who do want to raid. We are thinking of a raid alliance as a solution but it's hard to find another serious guild willing to take 5-10 people and give them raid spots. What will the future hold? Only time will tell...
Posted by SolidState at 11:03 AM 0 comments